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New in CINEMA 4D Release 11

 

 

General

 

64-bit support for MacOS X 10.5.

3D mouse for MacOS

COLLADA import and export

Projection Man: high end 3D matte painting toolset

Application can now be registered online

Online Updater

User-specific configuration files are saved to the user folder

Command line parameter for modifying configuration file paths

Integrating sound into rendered videos

This key can be defined to emulate the right mouse button on a MacOS

 

Interface

 

An unintentional modification of the layout can be prevented by enabling the Lock Layout command

Scripts linked to icons can be modified directly in the Script Manager

Switching between tablet and mouse modes via shortcut (Windows) or automatically (Macintosh)

Show tool cursor

The Stage Object can be deactivated

Post effects, incl. all parameters, can be copied to other scenes

Vibrate tag now also works with object coordinate system

Custom seed value for all noise functions

Gradient overshoot can be prevented

Expanded editing functionality by multiple selection

Parameters of linked elements displayed in the Attribute Manager

Expanded selection of list items

Using existing elements to create GUI elements for user data

Create C.O.F.F.E.E. code to define parameter values

Selected Render Settins can be displayed in the Attribute Manager

Vastly improved User Data display and management

QuickTime videos and sound filed can be played in the Content Browser (Mac only)

Easily create multilingual presets in the Content Browser

When copying materials in the Content Browser bitmaps associated with those materials can also be copied

Selecting CINEMA 4D or system color picker

Paging through the help files

The help system displays the corresponding help text when the cursor is placed over objects or tags in the Object Manager

The Doodle tool lets you sketch in the Editor Window. A great annotation / collaboration tool

Doodles can also be integrated into renderings

Access to Layer Browser functions at element level

 

Animation

 

Integration on a non-linear animation system (NLA)

All relevant functions in the Timeline’s Edit menu also work with Motion Clips

Filtering Motion Sources

New Timeline mode: „Motion Modus“

Move and Scale also works with Motion Clips

The Motion System has its own Timeline mode for displaying Motion Sources and Motion Clips

Motion Clips - an integral part of the Motion System

The Motion System tag contains animation and motion layers

Motion Layers for mixing Motion Clips; Animation Layers for mixing conventional animations

Add Animation Layer command

'Add Motion Clip' function turns conventional animations into Motion Clips

Add Empty Motion Layer command

Using the Pivot Object, Motion Clips can be modified interactively in the Viewport

Keys can be arranged left-justified

Key creation for all objects contained in a Selection object

Sound curves displayed in the Animation Palette

Show active animation layer Keys only

'Bake' functionality for animations expanded

New Key Reducer algorithm treats curves more gently

Increasing velocity can be temporarily set to a constant velocity

Ghosting, or „onion skinning“ can be enabled for animations using the Display tag

Easy Constraint object setup via commands

Individual Constraint options can be enabled or disabled separately

Gravity, offsets, rotaton and scale springs for Spring Constraint

Mirror function for Constraing object

 

Rendering

 

Realistic-looking glass using Absorption

More realistic reflections

Exit Reflections can be disabled

Improved Enhanced OpenGL texture quality thanks to MIP mapping

Improved Enhanced OpenGL texture quality thanks to antialiasing

Consistent noise in Area shadows

Improved organization of Render Settings options

Vastly improved resolution settings for rendering

Only render soft shadows

Object (Texture) baking can replace original objects

New Pixel Shader

 

New in in Advanced Render 3

 

Completely reworked Global Illumination

Old GI settings can be converted

Light Objects can be excluded from GI

Auto Light must no longer be disabled when using GI

Functionality for improving Global Illumination at object level

The new Ozone parameter helps create realisic dusk/dawn scenes

Physical Sky offers more realistic renderings

Several new Sun parameters

Numerous new Sun parameters

New atmospheric effect for creating realistic haze for distant objects

2D Cloud shadow can be disabled

The blue Sky Dome light can now be disabled

Two new parameters that influence a sky’s GI emission

Support for external RenderMan render engine and RenderMan-compatible AIR and

3Delight renderer engines

     

New in BodyPaint 3D Release 4

 

General

 

64-bit support for MacOS X 10.5.

3D mouse for MacOS

Application can now be registered online

Online Updater

User-specific configuration files are saved to the user folder

This key can be defined to emulate the right mouse button on a MacOS

 

File Formats

 

TIFF supports Photoshop layers (also with Zip compression) for 8-bit and 16-bit color depth

COLLADA import and export

Photoshop-compatible .abr brushes can be loaded

Display (not utilization!) and saving (unaltered) of Photoshop layers

The number of vector paths in a given bitmap will be displayed

 

Painting

 

Airbrush functionality for brush

Jitter has a new parameter: „Jitter Count“

Art Pen rotation supported

Original brush size can be reset with a single click

Paint tools now have separate parameters

New 'Blur' tool

New 'Sharpen' tool

New 'Colorize' tool

Projection Painting can also be applied to hidden polygons

Tiles textures can also be displayed as such in the texture view

Additional options for brush shape

Color patterns can be defined and modified directly from a texture or a selection

Wallpapers can be defined directly from a texture or a selection

 

Workflow

 

Easy allocation when creating new Color Presets in libraries

Re-organized color presets

Any texture or selection can be defined as a brush and also modified

Re-organized brush presets

Show tool cursor

Define Brush Presets directly from selections or textures

Define Color and Wallpaper Presets directly from selections or textures

UV Meshes can be drawn on a bitmap layer

Improved handling of „Transform Bitmap“ tool

Improved workflow for defining visible layers

Creating custom material channels

 


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