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General 64-bit support for MacOS X 10.5. 3D mouse for MacOS COLLADA import and export Projection Man: high end 3D matte painting toolset Application can now be registered online Online Updater User-specific configuration files are saved to the user folder Command line parameter for modifying configuration file paths Integrating sound into rendered videos This key can be defined to emulate the right mouse button on a MacOS Interface An unintentional modification of the layout can be prevented by enabling the Lock Layout command Scripts linked to icons can be modified directly in the Script Manager Switching between tablet and mouse modes via shortcut (Windows) or automatically (Macintosh) Show tool cursor The Stage Object can be deactivated Post effects, incl. all parameters, can be copied to other scenes Vibrate tag now also works with object coordinate system Custom seed value for all noise functions Gradient overshoot can be prevented Expanded editing functionality by multiple selection Parameters of linked elements displayed in the Attribute Manager Expanded selection of list items Using existing elements to create GUI elements for user data Create C.O.F.F.E.E. code to define parameter values Selected Render Settins can be displayed in the Attribute Manager Vastly improved User Data display and management QuickTime videos and sound filed can be played in the Content Browser (Mac only) Easily create multilingual presets in the Content Browser When copying materials in the Content Browser bitmaps associated with those materials can also be copied Selecting CINEMA 4D or system color picker Paging through the help files The help system displays the corresponding help text when the cursor is placed over objects or tags in the Object Manager The Doodle tool lets you sketch in the Editor Window. A great annotation / collaboration tool Doodles can also be integrated into renderings Access to Layer Browser functions at element level Animation Integration on a non-linear animation system (NLA) All relevant functions in the Timeline’s Edit menu also work with Motion Clips Filtering Motion Sources New Timeline mode: „Motion Modus“ Move and Scale also works with Motion Clips The Motion System has its own Timeline mode for displaying Motion Sources and Motion Clips Motion Clips - an integral part of the Motion System The Motion System tag contains animation and motion layers Motion Layers for mixing Motion Clips; Animation Layers for mixing conventional animations Add Animation Layer command 'Add Motion Clip' function turns conventional animations into Motion Clips Add Empty Motion Layer command Using the Pivot Object, Motion Clips can be modified interactively in the Viewport Keys can be arranged left-justified Key creation for all objects contained in a Selection object Sound curves displayed in the Animation Palette Show active animation layer Keys only 'Bake' functionality for animations expanded New Key Reducer algorithm treats curves more gently Increasing velocity can be temporarily set to a constant velocity Ghosting, or „onion skinning“ can be enabled for animations using the Display tag Easy Constraint object setup via commands Individual Constraint options can be enabled or disabled separately Gravity, offsets, rotaton and scale springs for Spring Constraint Mirror function for Constraing object Rendering Realistic-looking glass using Absorption More realistic reflections Exit Reflections can be disabled Improved Enhanced OpenGL texture quality thanks to MIP mapping Improved Enhanced OpenGL texture quality thanks to antialiasing Consistent noise in Area shadows Improved organization of Render Settings options Vastly improved resolution settings for rendering Only render soft shadows Object (Texture) baking can replace original objects New Pixel Shader New in in Advanced Render 3 Completely reworked Global Illumination Old GI settings can be converted Light Objects can be excluded from GI Auto Light must no longer be disabled when using GI Functionality for improving Global Illumination at object level The new Ozone parameter helps create realisic dusk/dawn scenes Physical Sky offers more realistic renderings Several new Sun parameters Numerous new Sun parameters New atmospheric effect for creating realistic haze for distant objects 2D Cloud shadow can be disabled The blue Sky Dome light can now be disabled Two new parameters that influence a sky’s GI emission Support for external RenderMan render engine and RenderMan-compatible AIR and 3Delight renderer engines New in BodyPaint 3D Release 4 General 64-bit support for MacOS X 10.5. 3D mouse for MacOS Application can now be registered online Online Updater User-specific configuration files are saved to the user folder This key can be defined to emulate the right mouse button on a MacOS File Formats TIFF supports Photoshop layers (also with Zip compression) for 8-bit and 16-bit color depth COLLADA import and export Photoshop-compatible .abr brushes can be loaded Display (not utilization!) and saving (unaltered) of Photoshop layers The number of vector paths in a given bitmap will be displayed Painting Airbrush functionality for brush Jitter has a new parameter: „Jitter Count“ Art Pen rotation supported Original brush size can be reset with a single click Paint tools now have separate parameters New 'Blur' tool New 'Sharpen' tool New 'Colorize' tool Projection Painting can also be applied to hidden polygons Tiles textures can also be displayed as such in the texture view Additional options for brush shape Color patterns can be defined and modified directly from a texture or a selection Wallpapers can be defined directly from a texture or a selection Workflow Easy allocation when creating new Color Presets in libraries Re-organized color presets Any texture or selection can be defined as a brush and also modified Re-organized brush presets Show tool cursor Define Brush Presets directly from selections or textures Define Color and Wallpaper Presets directly from selections or textures UV Meshes can be drawn on a bitmap layer Improved handling of „Transform Bitmap“ tool Improved workflow for defining visible layers Creating custom material channels
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